
BRANDON GRADA
3D Generalist & Craftsman
*Desktop only*BETA 0.85 https://www.brandongrada-3dcraftsman.com/
UI/UX>> WHO I AM >> /PROFILE/OBJECTIVE/Proficiencies

PROFILE
The release of the Intel 80286 and the Commodore 64 in the early 1980’s were the catalysts which steered me towards PC gaming at an early age. Keen interest in flight sims and military history guided the early part of my career towards PC game development and design. The onset of 9/11 took my career in game development and combined it with model and simulation. The serious game movement merged my passion for gaming and military history into a career that has spanned 20+ years across gaming, simulation, training and leveraging the latest technologies to push the envelope. My career has evolved from GUI production to Principle 3D artist and into producer and design roles.
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OBJECTIVE
A director or team leader role that allows me to utilize my full skill set to create engaging, educational, and fun experiences across any discipline. I strive to go beyond the role of a traditional “3D artist”. This is accomplished by facilitating the production of any endeavor through agile practices, knowing how and what resources to leverage in order to create realistic content rapidly with minimal personnel. I seek to advance team members and client’s knowledge of these topics to foster a robust and flexible environment in which development pipelines can progress unabated.
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proficiencies
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Exceptional 3D artist with deep understanding of workflows, pipelines, and standards across any platform
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Specialized in creating large scale terrains and environments for geo-specific training needs
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Experienced with AR/VR applications, standards, and specs in Unreal and Unity
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Keen understanding of game engines and workflow pipelines
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Proficient at real-time and baked lighting standards in all game engines
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Efficient at leveraging 3rd party assets and resources to accomplish complex tasks with limited personnel
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Experienced with print work, marketing standards and branding
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Accomplished GUI artist for games, simulations, and websites
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15+ years working remotely in both production and leadership roles
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Excellent at project management needs and time tracking
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Extremely organized and task oriented
>>PROFICIENCIES:: --LOADED--..100% brandon GRADA\SKILLSETS]
>>PROFILE:: --LOADED--..100% brandon GRADA
The release of the Intel 80286 and the Commodore 64 in the early 1980’s were the catalysts which steered me towards PC gaming at an early age. Keen interest in flight sims and military history guided the early part of my career towards PC game development and design. The onset of 9/11 took my career in game development and combined it with model and simulation. The serious game movement merged my passion for gaming and military history into a career that has spanned 20+ years across gaming, simulation, training and leveraging the latest technologies to push the envelope. My career has evolved from GUI production to Principle 3D artist and into producer and design roles.